Dj grammer wrote:If you knew that tanks were due for a neft why not prepare for it?
Because over doing it doesn't "FIX" anything. The railgun was OP yes, but only when used in conjunction with damage mods. Other wise, while it could have used a change to the damage to bring it more inline with the other turret types, it doesn't need to be changed in such the big way that it was.
Then there is the issue that damage mods don't have a stacking penalty, really clouding the reality of what was wrong. Meaning there was no draw back to "stacking" multiple damage mods to amplify your damage to levels of the 2 shot.
Then we have reps becoming VERY weak. Basically a complex will provide the same healing as a a basic now. This means stacking multiple reps is far less beneficial in lou of the other options. Which would be, a plate OR a hardener. But let's just consider for a moment the hardener.
At 25% the damn thing is nearly useless as far as providing enough resistances to cut damage from most sources. Or you could stack plates for a large boost of HP, but then you run into issues of PG/CPU, typically limiting you to to caving in and popping a PG upgrade or dropping your utility mods from the tank. And unlike a shield tank, a armor tank NEEDS those reps to maintain their tank, as armor doesn't magically recharge on it's own. Meaning there would be one option, a rep, that CAN'T be left off if you want a fit that will survive more than one engagement.
So you either stack plates (if possible) or hardeners and opt for just a single rep. Or you double rep, and drop a plate on to help mitigate damage. It's already rough actually fitting a maddie, even WITH PROF SKILLS. In my opinion, triple reps WERE NOT OP, except to forms of infantry AV. And that I though could be fixed with a change to how often they provide healing rather than a straight nerf to healing amount across the board.
And what about putting on turrets for a maddie, imagine how ****** the tank would be just to add a few gunners on a maddie that drops in just a few shots as it WILL be lacking in any defenses to accomplish that feat.
You know, it just doesn't make a whole world of sense. People want things to be FIXED so badly, they neglect to even address the real problems associated with them. Tanks are OP, but not all tanks are the same, and addressing them like they are isn't going to fix anything.
The gunnlogi is king atm and WILL REMAIN SO with the proposed changes. As it has the easiest time fitting anything it wants, and armor tanking at the same time.